A live event has no second take.
Everything else your brand does can be revised, patched, or quietly deleted. A live event can't. When the doors open, the venue, the schedule, the power, the network, the stage, the crowd flow, and the broadcast all have to work - at the same time, in front of everyone, with no undo button. That's what makes live events the most powerful format in gaming, and the most unforgiving.
Gaming and esports events add layers that traditional event companies consistently underestimate: internet infrastructure that can sometimes hold upto hundreds of concurrent players and a broadcast uplink at once, tournament operations running to the minute, competitive integrity on stage, local regulations, and an audience that experiences the event simultaneously in the room and on the stream. Get any layer wrong and both audiences feel it.
Monkey Bubble plans and delivers live events from the ground up - venue sourcing through to the moment the last flightcase leaves the loading dock, and because broadcast and tournament operations are our core business, the event and the stream are designed as one production from day one, not stitched together in the final week.
Why the production company should run the event
The stream is not an afterthought, it's half your audience.
At most gaming events, the online audience dwarfs the room. When an events company plans the venue and a separate crew bolts the broadcast on afterwards, you get compromises everywhere: camera positions that fight the sightlines, stage designs that look wrong on camera, schedules that ignore broadcast pacing. We design the room and the stream together, because we're responsible for both.
Technical infrastructure is the event.
Power distribution, redundant internet, network segregation between players, production, and public wifi, latency management for competition — this is specialist territory where generic venue tech specs fall over. We scope it, contract it, test it, and back it up, the same way we build redundancy into every broadcast.
Venue choice makes or breaks the budget.
The right venue isn't the most impressive one - it's the one with honest power capacity, workable load-in, sensible rigging, tolerable internet contracts, and a floor plan that serves competition, audience, and cameras at once. We source and negotiate venues against a gaming-specific checklist built from years of load-ins, and we'll tell you plainly when a glamorous space is an operational trap.
One team, one accountability.
Venue, staging, tournament floor, broadcast, staffing, talent, schedule - when it's all under one roof, there are no gaps between contractors for problems to fall into, and no finger-pointing when the timeline tightens. One phone number owns the whole event.
What we deliver:
Venue sourcing & management
Venue search, technical site surveys, capacity and licensing checks, contract negotiation, and ongoing venue liaison through to load-out. We speak both languages - the venue's and the production's - so nothing is lost in translation.
Event planning & production management
Master scheduling, budgeting, supplier procurement and management, logistics, load-in and load-out planning, and run-of-show down to the minute. The unglamorous discipline that makes the glamorous part look effortless.
Technical infrastructure
Power, rigging, staging, audio, lighting, screens, and the network architecture gaming events live or die by - designed with the same redundancy-first mentality we bring to broadcast. Tested before doors, backed up during show.
Tournament floor operations
Player check-in, match scheduling, stage rotations, warm-up areas, and competitive integrity on the floor — run by the same operations team behind our online circuits, adapted for the realities of a live venue. [See tournament services →]
Staffing, talent & crew
Production crew, floor staff, admins, hosts, and on-air talent - sourced, briefed, and managed as one team under one production office.
Audience experience & health, safety and compliance
Crowd flow, accessibility, signage, activations, and the audience-facing details that decide how the day feels - alongside risk assessments, licensing compliance, and safety planning handled properly and documented fully.
Integrated broadcast
The reason to run your event with us. Your LAN, launch, or finals is planned as a broadcast production from the first venue visit — camera plots, stage design, lighting, and schedule all built for the stream as much as the room. [See broadcast services →]
Events we deliver
LAN tournaments and finals. Game launches and premieres. Conferences and corporate events with a live audience and a live stream. Community events and pop-ups. Concerts and entertainment productions with broadcast requirements. From a 50-person community LAN to a full arena production - scoped to fit, planned to the minute.
Two ways to work with us
Consultancy & event support. You're running the event; we make sure it works. Venue assessment, technical design, infrastructure planning, run-of-show development, and on-the-day technical delivery slotted into your existing team.
Full or partial event delivery. We take the brief and own the outcome: venue, planning, infrastructure, operations, staffing, talent, and broadcast, end to end. You can choose to let us manage everything, or book us to fit your needs precisely. Please note that for partial deliveries we may reject specific proposals to avoid cases of vendor fragmentation that significantly undermine our ability to deliver against the scope of work provided.
Let's put your event on its feet
Tell us what you're planning - the game, the audience, the ambition, the date. We'll come back with a realistic venue strategy, a production plan, and honest pricing built for an event that works in the room and on the stream.